About Me
I've been working in the industry for over 7 years. I went from student intern to lead texture artist, managing a small outsourced team. My main area of expertise at the moment is texturing and material design, but I also have years of experience in hard surface modeling.
​
I've been involved in the development of over 76 ships (don't worry, I'm not going to show all of them), ground vehicles, one aircraft, construction vehicles and an undetermined number of environment assets.
​
Projects I have participated in:
War Thunder, War Thunder Mobile, World of Tanks, Enlisted, SnowRunner, Expeditions: A MudRunner Game, RoadCraft, MWT: Tank Battles
Contact me
Career
2022-present
3D Artist
Self employed
Since moving to another country, I have continued to work as a consultant for Heavy Machinery and have started taking on freelance projects to create 3D models for games and consulting other young professionals.
2018-present
Lead Texture Artist
Heavy Machinery
In this company I had the opportunity to grow as a texture artist. During the first 3 years I went from being an ordinary specialist to the lead of the texture team.
​
I had 4 specialists in my team. As a lead, I was responsible for
- Training the team;
- Managing tasks;
- Communicating with our clients;
- Checking and maintaining the quality of the team's work.
​
Also, I've worked on projects myself: mostly textures and tecnhical art.
2017-2018
3D generalist
FuryLion
This is where my career began. During this time I went from being a junior specialist to a mid-level 3D artist.
My daily tasks were:
-
Hard surface modelling
-
Environmental prop modelling
-
Texturing
-
Integrating models into game engines​
​
This is where I discovered my passion for texturing.